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The next generation of massive world–wide Dungeons & Dragons gaming is here with Living Forgotten Realms.

This massive campaign officially started world–wide on August 14th 2008! While the writers of Australia, are adventuring with the Dragon Coast.

Living Forgotten Realms (or LFR for short) is a new regionalized RPGA Living campaign, and the first to utilize the new 4th Edition Dungeons & Dragons rules. Players create characters and assign them to a specific region set in the Forgotten Realms. Characters can be played in any LFR adventure that supports their levels of play, anywhere. All non-special LFR adventures will be available for play no matter where you live in the world. As your character plays adventures, it earns experience points, gold, and magic items which stay with you from game to game. There are dozens of unique adventures each year!



CORE1-1 Inheritance

When the Netherese conquered Sembia those who objected were either killed or forced to flee. Decades later a young man inherits a key to the family vault abandoned seventy years earlier. Desperate for money he hires you to retrieve it contents in a gamble that something worthwhile is still there. A Living Forgotten Realms adventure set in Sembia for characters levels 1-4.

CORE1-2 The Radiant Vessel of Thesk

Rumors of a great item, touched by divinity, have traveled across Faerûn. Those with an interest in possessing the item and benefiting from its power have sent agents to find it, but no one seems to know what or where it is. A Living Forgotten Realms adventure set in Thesk for characters levels 1-4.

CORE1-3 Sense of Wonder

You are summoned to help a cleric of Gond Wonderbringer, who seeks the location of a lost temple to the Lord of All Smiths. Think of all the marvelous inventions, lost since the Spellplague came crashing down on the nation of Lantan, that might lie waiting to be rediscovered and brought back to the lands of Faerûn! A Living Forgotten Realms adventure set in the Nelanther Isles for characters level 1-4.

BALD1-1 Flames of Initiation

You have come to the city of Baldur’s Gate in search of adventure and quickly discover the Flaming Fist, one of the largest and most powerful mercenary companies in all Faerun. To survive in this teeming metropolis, you must prove both your physical and political prowess, and the challenges you will face might turn out to be far more complicated than you imagined. A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 1-4.

WATE1-1 Heirloom

An old tutor asks the adventurers to recover a stolen family heirloom for a “down-on-their-luck” Waterdhavian noble family. A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-4.

AKAN1-1 The Rotting Ruin of Galain

Amidst goblin raids originating from the ruined town of Galain, you are asked by a young genasi woman to locate her brother. Lost or deceased, it’s up to you to find him! A Living Forgotten Realms adventure set in Akanûl for characters levels 1-4.

IMPI1-1 Alone

Impiltur is not a safe country for those who are alone. When a young woman’s father dies, can you resist her cry for help? A Living Forgotten Realms adventure set in Impiltur for characters levels 1-4.

MOON1-1 Nature’s Wrath

Faith in Chauntea runs strong amongst the Ffolk, and the village of Warlsbry is no exception. The village appears to have fallen from favor, and now the beasts of field and sea bring their wrath against the village. You must return the village to the gods' good graces or it may not survive the coming winter. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 1-4.

TYMA1-1 Elder Wisdom

A frontier village on the outskirts of Tymanther needs help with a reconnaissance mission. The dragonborn do not often look to outsiders, so this is a good chance to learn about the fate of Unther… and meet the new neighbors. A Living Forgotten Realms adventure set in Tymanther for characters levels 1-4.


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PER8-05 - The Hus Factor (APL 2-14)

by Andrew Cowan and Patrick Williamson.  Drelnza and her armies are defeated, the heresy is no more and the famine is all but over. With new leadership providing much need unity, Perrenland may finally be able to turn to a better page for the future. But with the celebrations following the new Voorman's coronation already under way, will there be any final secrets that wait to threaten Perrenland's tomorrow? A single round Perrenland Regional adventure for APLs 2-14. This adventure is the finale for the Perrenland Region.

IUZ8-01 - End of the Line  (APL 10-16 - 2 rounds)

 by Joshua B Grace and Chris Hoffman.  After years of scheming, the chromatic dragon cultists take a daring new step as they move toward the completion of their plans, and you are recruited to thwart them. Meanwhile, the Drinkers of the Midnight Cup want you to help investigate a startling new connection between the cultists and Iuz. Finally, another party wants your assistance, too, for what could be the strangest mission you've ever undertaken. What does all this mean? You're going deep into lands swarming with orcs, demons and undead to find out. A two-round Iuz's Border States metaregional adventure for APLs 10-16. This adventure includes untiered encounters and an extended play opportunity.Conclusion of the Dragon Scales plot arc. Available for all types of play.

  IUZ8-02 - Final Words (APL 12-16 - 2 rounds)

 by John du Bois and Andy Pearlman.  Find the Nine, not Five LyingFree the Cold from Wicked OldAnd Stop One from Calling NoneA two-round Iuz's Border States metaregional adventure taking place throughout the metaregion for APLs 12-16. This adventure is connected to the Core Ascension plot arc and, for story continuity, it is recommend that this adventure be played after COR8-06 Entrapment and before CORS8-02 Wheels within Wheels. Worshippers of Kelanen, Telchur, and Vatun will particularly enjoy this adventure.Connected to the Ascension plot arc.   

 COR8-11 Restoration and Empire (APL10-14)

 By Creighton Broadhurst.  The forces of light have fallen and darkness seems poised to swallow the Bright Lands once again. Karistyne lies dead and the Tower of Sleep has fallen; its lady driven mad and its protective wards sundered. Much that was won by the heroic sacrifice of so many has been lost. A dark light grows in the northeast and rumors of terrible and unimaginably powerful dweomers woken from the deranged dreams of He Who Must Not Awaken spew from the Bright Lands like s poison to weaken the greatest warrior. The machinations of Rary are finally laid clear and at this final time the brave and the true must step forth. An adventure for characters of Average Party Levels 10 through 14. A sequel to both Blight on Bright Sands and Sins of Ages Past . 

COR8-12 Foundations (APL 2-12)

 By Eric Menge. The City of Greyhawk teeters on the edge of revolution. The Directing Oligarchy is in shambles, and the constabulary holds the city together by a thread. As the political rivalry between the Lord Mayor and the High Priest of St. Cuthbert escalates, the very future of the Gem of the Flanaess lies in the balance. An adventure for characters of Average Party Levels 2 through 12. (This scenario is part of the Honor Among Thieves series — COR8-01 Machinations, COR8-03 Aspirations, COR8-07 Celebrations, and COR8-12 Foundations.) 

CORS8-02  Wheels Within Wheels  (two rounds APL10-16)

 By Britt Frey.Iuz's magnum opus of power and deception nears its climax. While the gods quake at the consequences of his possible success, the nations of Oerth fight amongst themselves, unaware of what is truly going on in the abode of evil on Oerth. Choose your allies carefully; the fate of Oerth lies in your hands. An adventure for Average Party Levels 10 through 16. This adventure includes untiered encounters. (Part of the Ascension series — CORS8-01 Whispers of the Obsidian Citadel, COR8-06 Dedications, COR8-08 Lost Souls Eternal, COR8-10 Chains of Darkness, and CORS8-02 Wheels Within Wheels.)


DAWN OF DEFIANCE (Star Wars Saga Edition)

Dawn of Defiance adventures are designed to take characters from level 1 all the way to level 20 in a continuous storyline to give both players and Gamemasters a complete Star Wars Roleplaying Game Saga Edition experience. Set in the months after the events of Revenge of the Sith, the adventures in the Dawn of Defiance campaign are designed to provide players and GMs with the iconic Star Wars Roleplaying Game experience, set against the backdrop of the tyranny of the Galactic Empire. Dawn of Defiance is authored by well-known Star Wars Roleplaying Game writers and designers Rodney Thompson, Gary Sarli, Owen K.C. Stephens, Sterling Hershey, and Abel G. Peña.   

Adventure 1: The Traitor's Gambit (Levels 1-4)

After a brush with agents of a senator your group is drawn into a conflict with the empire.  With your information earning the senators trust, you are given an ever more important task – to rescue a friend and an informant that has been providing much needed intelligence to the senator on the empire’s activities.  Could this mission’s success prove to be the first real step in a rebellion against the empire? 

Adventure 2: A Wretched Hive (Levels 1-4)

With his rescue Admiral Varth reveals his recent work involved transferring imperial funds to something known as The Sarlaac Project.  Among the recipients of these funds is the Hutt crimelord Darga, and it is up to you to learn what you can about the project under the gangster’s nose.   But within the den of vile debauchery surrounding the hutts, not even the shadows are safe for long…



Friday Night 19th September 2008

Cost $7.50

Come play 4th edition level 1 characters can be provided and open for everyone New players and expierenced. Eat Pizza and Play.

This is the beginning of the convention and a great night for social interaction .

This is an Introductory Games Night for all Players and Newbies, Bring a Level 1 Character and play the Night Eating Pizza along the way. Help Promote the D & D Gaming community and enhance new players to the game. All Help this night is Appreciated to run Modules and just play a Level 1 Character. Socialise and Have some Fun.

For $7.50 for this Night come along and bring some new players.